NEW: Bonus buildings

A new type of buildings have been added: bonus buildings. These buildings will give each member of your faction additional workers. Coins are required for building them. Faction Level 30: Accounting Tower: Gives 10 extra workers of each type to every faction members Faction Level 40: Merchant Tower: 20 extra workers of each type to every faction members Faction Level 50: Market Tower: 30 extra workers of each type to every faction members Faction Level 60: Treasury Tower: 40 extra

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NEW: Provisions

To be able to start a faction war, you will now also need to have provisions ready. With each game tick, 1% is added to your faction’s provisions. When your provisions are at 100%, you can start a faction war. In order to max out your provisions immediately, you can pay some glowstones. The amount of glowstones depend on the remaining % of the provisions. With this change, launching multiple wars in a short time will drain out your glowstones!

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Small changes

You can now make donations to someone without being at his faction. The “Buildings” in the menu won’t lit up anymore when you’re below level 30 while your potion is ready.

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Another 2 changes

Repairing a hatch now costs glowstones. Hatching an egg now requires a certain faction level. Example: To be able to hatch a Reaper Cleric egg, your faction needs to be minimum level 56.

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Changes so far

The following is a list of (small) updates to hopefully get a better game balance: You can list a max of 2 Nether Warmasters Warmasters cannot be netherized You can list a max of 2 Goblins Goblins max damage and health increased a bit Demon items have been activated at the Graveyard You now can place 2 offensive buildings to increase your outgoing waves in a faction battles. (default = 4 waves, each building adds 4 waves) A library has

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